eBook PDF / e-Pub Newsgames: Journalism at Play

Newsgames: Journalism at Play (Rating: 3.59 - 5532 votes)

Reading books Newsgames: Journalism at Play PDF online books Newsgames: Journalism at Play by Rosemary Fowler with other formats. Download and Read Online books Newsgames: Journalism at Play Online Rosemary Fowler, its easy way to download Newsgames: Journalism at Play books for multiple devices. Ian Bogost, Simon Ferrari, Bobby Schweizer full text books
Title:Newsgames: Journalism at Play
Format Type:Ebook
Author:
Publisher:MIT Press (MA)
ISBN:0262014874
ISBN 13:
Number of Pages:235
Category:Games, Non fiction, Journalism, Game design, Gaming

Newsgames: Journalism at Play by Ian Bogost, Simon Ferrari, Bobby Schweizer

PDF, EPUB, MOBI, TXT, DOC Newsgames: Journalism at Play Journalism has embraced digital media in its struggle to survive But most online journalism just translates existing practices to the Web stories are written and edited as they are for print video and audio features are produced as they would be for television and radio The authors of i Newsgames i propose a new way of doing good journalism videogames Videogames are native to computers rather than a digitized form of prior media Games simulate how things work by constructing interactive models journalism as game involves more than just revisiting old forms of news production i Wired i magazine s game i Cutthroat Capitalism i for example explains the economics of Somali piracy by putting the player in command of a pirate ship offering choices for hostage negotiation strategies Videogames do not offer a panacea for the ills of contemporary news organizations But if the industry embraces them as a viable method of doing journalism not just an occasional treat for online readers newsgames can make a valuable contribution

  • How to Do Things with Videogames

    This book Download ePub PDF eBook - How to Do Things with Videogames - In recent years computer games have moved from the margins of popular culture to its center Reviews of new games and profiles of game designers now regularly ap...

    Read Online
  • Persuasive Games: The Expressive Power of Videogames

    This book Download ePub PDF eBook - Persuasive Games: The Expressive Power of Videogames - Videogames are an expressive medium and a persuasive medium they represent how real and imagined systems work and they invite players to interact with those sys...

    Read Online
  • Alien Phenomenology, or What It’s Like to Be a Thing

    This book Download ePub PDF eBook - Alien Phenomenology, or What It’s Like to Be a Thing - Humanity has sat at the center of philosophical thinking for too long The recent advent of environmental philosophy and posthuman studies has widened our scope ...

    Read Online
  • Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games

    This book Download ePub PDF eBook - Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games - How filling life with play b b whether soccer or lawn mowing counting sheep or tossing Angry Birds b b forges a new path for creativity and joy in our impatient...

    Read Online
  • Unit Operations: An Approach to Videogame Criticism

    This book Download ePub PDF eBook - Unit Operations: An Approach to Videogame Criticism - In Unit Operations Ian Bogost argues that similar principles underlie both literary theory and computation proposing a literary technical theory that can be use...

    Read Online
  • How to Talk about Videogames

    This book Download ePub PDF eBook - How to Talk about Videogames - Videogames Aren t they the medium of the twenty first century The new cinema The apotheosis of art and entertainment the realization of Wagnerian gesamtkunstwer...

    Read Online
  • Newsgames: Journalism at Play

    This book Download ePub PDF eBook - Newsgames: Journalism at Play - Journalism has embraced digital media in its struggle to survive But most online journalism just translates existing practices to the Web stories are written an...

    Read Online
  • A Slow Year

    This book Download ePub PDF eBook - A Slow Year - A collection of four one kilobyte games for the Atari Video Computer System one for each season about the experience of observing things Neither action nor stra...

    Read Online
  • The Geek's Chihuahua: Living with Apple (Forerunners: Ideas First)

    This book Download ePub PDF eBook - The Geek's Chihuahua: Living with Apple (Forerunners: Ideas First) - No description available...

    Read Online
  • Kako činiti stvari videoigrama

    This book Download ePub PDF eBook - Kako činiti stvari videoigrama - No description available...

    Read Online
Unit Operations: An Approach to Videogame Criticism, Newsgames: Journalism at Play, Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games, Persuasive Games: The Expressive Power of Videogames, How to Talk about Videogames, How to Do Things with Videogames, The Geek's Chihuahua: Living with Apple (Forerunners: Ideas First), Alien Phenomenology, or What Its Like to Be a Thing, A Slow Year, Kako initi stvari videoigrama
No description available, Journalism has embraced digital media in its struggle to survive But most online journalism just translates existing practices to the Web stories are written and edited as they are for print video and audio features are produced as they would be for television and radio The authors of i Newsgames i propose a new way of doing good journalism videogames Videogames are native to computers rather than a digitized form of prior media Games simulate how things work by constructing interactive models journalism as game involves more than just revisiting old forms of news production i Wired i magazine s game i Cutthroat Capitalism i for example explains the economics of Somali piracy by putting the player in command of a pirate ship offering choices for hostage negotiation strategies Videogames do not offer a panacea for the ills of contemporary news organizations But if the industry embraces them as a viable method of doing journalism not just an occasional treat for online readers newsgames can make a valuable contribution, Videogames are an expressive medium and a persuasive medium they represent how real and imagined systems work and they invite players to interact with those systems and form judgments about them In this innovative analysis Ian Bogost examines the way videogames mount arguments and influence players Drawing on the year history of rhetoric the study of persuasive expression Bogost analyzes rhetoric s unique function in software in general and videogames in particular The field of media studies already analyzes visual rhetoric the art of using imagery and visual representation persuasively Bogost argues that videogames thanks to their basic representational mode of procedurality rule based representations and interactions open a new domain for persuasion they realize a new form of rhetoric Bogost calls this new form procedural rhetoric a type of rhetoric tied to the core affordances of computers running processes and executing rule based symbolic manipulation He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion Not only can videogames support existing social and cultural positions but they can also disrupt and change these positions themselves leading to potentially significant long term social change Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential politics advertising and learning, No description available